- Adobe Photoshop
- Blender
- Octane
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Sci-fi starts with bold ideas.
Step into the creative universe of Gabriel Björk Stiernström and learn to craft cinematic sci-fi visuals. Gabriel’s techniques will help you to design bold keyframes, starting with quick sketches and composition-first workflows. From early concepts to polished scenes, this process emphasizes speed, lighting, and dramatic visuals, perfect for bringing your ideas to life in games, films, or personal projects.
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- 39 Hours of lecturesThis includes all of the premium training which is included as a part of this course.
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Your Instructor
Gabriel Björk Stiernström
Gabriel Björk Stiernström is a renowned 3D artist and designer specializing in spacefaring sci-fi imagery. With years of experience creating starships, planets, and cinematic space scenes, his work blends scientific precision with artistic vision. Gabriel’s expertise spans modeling, texturing, and rendering, making him a master at crafting breathtaking intergalactic artwork.
Artwork by instructor Gabriel Björk Stiernström
Course Lesson Plan
Here's the low-down on everything covered in this course.
- 39 hours 21 minutesTotal Bundle Duration
- 213 VideosVideo Lectures in Bundle
- 1.55 GB of FilesDownloadable Project Files
Tools Used ?The tools listed below are used throughout the lectures of this course. Using alternatives is definitely possible depending on your proficiency, but we can only recommend using these listed softwares.
- Adobe Photoshop
- Blender
- Octane
Lesson 1
Keyframe Sketches
This lesson will explore various fundamentals about starships, planets, space, and concept art in general. You will finish the lesson by creating your first set of black and white keyframe sketches.
- 5 hours 15 minutesTotal Lesson Duration
- 31 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Gabriel's Journey
Choosing a Direction
Scale in Space
Understanding Space Vehicles
Early Ideas
Reference
Concept Art Essentials
Thumbnail Sketches
Conclusion
Lesson 2
Refined Sketches
Before moving into 3D, you will choose a set of your black and white sketches to refine with further details and new ideas.
- 1 hour 44 minutesTotal Lesson Duration
- 9 VideosVideo Lectures in this Lesson
Guidance
Introduction
Understanding Light
Refining the Sketches
Conclusion
Lesson 3
3D Software Crash Courses
This optional lesson contains instruction on how to use all the 3D software that Gabriel uses in this course. Later, if you are ever unsure how to use a certain tool or function, you can return here to brush up on the techniques.
- 5 hours 56 minutesTotal Lesson Duration
- 43 VideosVideo Lectures in this Lesson
Guidance
Introduction
Blender Crash Course
Octane Render Crash Course
- Octane Render Crash Course Intro01:03
- Octane Settings05:29
- UI, Navigation & Basics10:34
- Render Viewport Icons19:54
- Cameras07:33
- Environment Light11:28
- Film Settings01:28
- Kernel14:58
- Render AOVs14:28
- Imager01:48
- Post-Processing01:52
- Material Nodes14:45
- Adding Textures17:43
- Multiply, Add, Mix Nodes09:18
- Composite Texture Node06:07
- Lights09:34
- Object Layer Map Node10:19
- Octane Render Crash Course Outro02:04
Extracting Displacement Maps
Cinematic Cameras in 3D Software
Lesson 4
Spacecraft Modeling
In this lesson, Gabriel will teach you to model a high quality spacecraft that's tailored to your scene, spending time detailing only the things that will be needed for your final artwork.
- 3 hours 16 minutesTotal Lesson Duration
- 15 VideosVideo Lectures in this Lesson
Guidance
Introduction
Ship Blockout
Ship Body Modeling
Canisters and Rails Modeling
Final Modeling Details
Conclusion
Lesson 5
Spacecraft Rendering
Now you will finish your spaceship design by adding materials and rendering out shots, which you can bring into the paintover stage.
- 3 hours 44 minutesTotal Lesson Duration
- 19 VideosVideo Lectures in this Lesson
Guidance
Introduction
Initial Materials Setup
Textures
Damage and Wear
Lights
3D Finalizing
Conclusion
Lesson 6
Harvester Scene Paintover
In this lesson, you will use your 3D rendered spacecraft as a base to create a finished keyframe paintover.
- 3 hours 10 minutesTotal Lesson Duration
- 15 VideosVideo Lectures in this Lesson
Guidance
Introduction
Initial Paintover
A New Approach
Debris and Details
Finishing Touches
Lesson 7
Planetary Hero Assets
In this lesson, you will create a main hero asset for your next keyframe.
- 3 hours 26 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
Guidance
Introduction
Planning
Hero Assets Setup
Hero Asset Textures
Hero Asset Details
Lesson 8
Destruction Scene Rendering
Now that you have a hero asset, it’s time to populate your scene with any other necessary 3D elements, before rendering out your shot.
- 3 hours 13 minutesTotal Lesson Duration
- 19 VideosVideo Lectures in this Lesson
Guidance
Introduction
Composing the Frame
Asteroids
Rendering
Lesson 9
Destruction Scene Paintover
Now that you have your 3D renders, you will use them to create the final paintover of your second keyframe.
- 6 hours 9 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
Guidance
Introduction
Initial Setup
Bringing In Details
Adding the Starship
Post-Processing Effects
Finalizing
Conclusion
Lesson 10
Extra Ship Keyframes
You will now use the spaceship or other main assets you’ve created to tell new stories through additional keyframes.
- 3 hours 25 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
Guidance
Introduction
Ship Front-View Scene
Ship Side-View Scene
Ship Back-View Scene
Harvester Bonus Frame
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