Lesson 1
Session Overview
Learn about what will be covered in this Session, and get an overview of the game Shaun will be designing an asset for.
- 15 minutes
- 4 Free Videos
Design game-ready assets with concept artist and indie developer Shaun Mooney. Follow an agile process as he moves between Blender, Photoshop, and the game engine, testing functionality early and letting the needs of the game guide each iteration.
$69
$55
Design game-ready assets with concept artist and indie developer Shaun Mooney. Working as the sole artist on a two-person game team, Shaun demonstrates an agile process for taking a vehicle from an existing concept to a fully integrated in-game asset. You’ll follow as he moves between Blender, Photoshop, and the game engine, testing collision and functionality early before refining the design through repeated rounds of 3D modeling and 2D paintover. This Session offers a practical look at how indie artists can cut through production overhead, solve problems as they arise, and let the needs of the game guide the design.
After taking our courses, students have sharpened their skills, expanded their creative horizons, and brought ambitious personal and professional projects to life. With over 40,000 students from around the world, you’ll be in good company.
A guided path through every stage of the course, broken down into focused lessons you can work through at your own pace.
Lesson 1
Learn about what will be covered in this Session, and get an overview of the game Shaun will be designing an asset for.
Lesson 2
Learn to rapidly design, model and playtest video game assets, using a versatile workflow specifically optimized for indie game developers.
Shaun is a concept artist, illustrator and game developer based in Manchester, UK. He has 20 years experience working in the games industry where he has over 30 published titles to his name. Recently Shaun has started his own micro indie studio along with Mark Wherrett called machinefun. They are working on their first title, Trash City Turbo, which is set to release in 2027. In addition to this, Shaun still works as a freelance concept artist for other game projects and is currently creating his first art book centered around his chunky sci-fi artwork.
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$69
$55
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tons of workflow crap and programs i would have never thought of trying.... PEEP DATTT!!!1
Designer
My career as a concept artist started after taking these courses. Much of what I learned I applied to my portfolio and in a couple months ... I got my first job.
Concept Artist & Illustrator
Learn Squared gives me the freedom and flexibility to learn from the best in the industry at my own pace.
Freelance Concept Artist
Join a devoted community of over 20,000 students from around the world.
Here's a full list of all the videos in this course.
Learn about what will be covered in this Session, and get an overview of the game Shaun will be designing an asset for.
Learn to rapidly design, model and playtest video game assets, using a versatile workflow specifically optimized for indie game developers.
Check out some of the amazing work Asset Design for Indie Games students have created by doing their homework.