Asset Design for Indie Games background
Asset Design for Indie Games background
  • Blender
  • Adobe Photoshop
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Asset Design for Indie Games

Shaun Mooney

Design game-ready assets with concept artist and indie developer Shaun Mooney. Follow an agile process as he moves between Blender, Photoshop, and the game engine, testing functionality early and letting the needs of the game guide each iteration.

Intermediate2h 25m16 Videos
-20%

$69

$55

Lifetime Access

Available September 14, 2026

Screenshot from Shaun's game, Trash City Turbo

Design, play, repeat.

Design game-ready assets with concept artist and indie developer Shaun Mooney. Working as the sole artist on a two-person game team, Shaun demonstrates an agile process for taking a vehicle from an existing concept to a fully integrated in-game asset. You’ll follow as he moves between Blender, Photoshop, and the game engine, testing collision and functionality early before refining the design through repeated rounds of 3D modeling and 2D paintover. This Session offers a practical look at how indie artists can cut through production overhead, solve problems as they arise, and let the needs of the game guide the design.

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Screenshot from Shaun's game, Trash City Turbo

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What you'll learn

A guided path through every stage of the course, broken down into focused lessons you can work through at your own pace.

  • Lesson thumbnail

    Lesson 1

    Session Overview

    Coming September 14, 2026.

    • 5 minutes
    • 3 Free Videos
  • Lesson thumbnail

    Lesson 2

    Asset Design for Indie Games

    Coming September 14, 2026.

    • 2h 19m
    • 13 Videos

Course curriculum is subject to change. Final content and structure will be confirmed at launch.

Meet your instructor

Shaun Mooney

Shaun is a concept artist, illustrator and game developer based in Manchester, UK. He has 20 years experience working in the games industry where he has over 30 published titles to his name. Recently Shaun has started his own micro indie studio along with Mark Wherrett called machinefun. They are working on their first title, Trash City Turbo, which is set to release in 2027. In addition to this, Shaun still works as a freelance concept artist for other game projects and is currently creating his first art book centered around his chunky sci-fi artwork.

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  • Pre-Order.

    -20%

    $69

    $55

    • Save $14 by Pre-Ordering
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tons of workflow crap and programs i would have never thought of trying.... PEEP DATTT!!!1

beeple

Designer

My career as a concept artist started after taking these courses. Much of what I learned I applied to my portfolio and in a couple months ... I got my first job.

Elias Ravanetti

Concept Artist & Illustrator

Learn Squared gives me the freedom and flexibility to learn from the best in the industry at my own pace.

David Tilton

Freelance Concept Artist

Our students have awesome jobs.

Join a devoted community of over 20,000 students from around the world.

Course Lesson Plan

Here's a full list of all the videos in this course.

  • 2 hours 25 minutes
    Total Bundle Duration
  • 16 Videos
    Video Lectures in Bundle

Tools Used
?
The tools listed below are used throughout the lectures of this course. Using alternatives is definitely possible depending on your proficiency, but we can only recommend using these listed softwares.

  • Blender
  • Adobe Photoshop
  • Lesson 1

    Session Overview

    Coming September 14, 2026.

    • 5 minutes
      Total Lesson Duration
    • 3 Videos
      Video Lectures in this Lesson
  • Lesson 2

    Asset Design for Indie Games

    Coming September 14, 2026.

    • 2h 19m
      Total Lesson Duration
    • 13 Videos
      Video Lectures in this Lesson

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